Monday, 25 February 2019
Saurosphinxes are one of the less intelligent sphinxes. They're not stupid, but merely have intelligence comparable to that of an average human. Regardless, they're one of the nicer examples of the sphinx-type monster. While they're still carnivorous beasts, they generally refrain from attacking humans, preferring to engage them in conversation instead. Some saurosphinxes have been known to approach universities and lesser schools to listen to any interesting lectures going on at the time.
The Monster Manual has four sphinxes in it (lady-head, dude-head, sheep-head and hawk-head), but Sandstorm, D&D's desert rules book, adds four more. The saurosphinx isn't the only reptilian one either, as it's immediately preceded by a crocodile-headed sphinx. Seems kinda redundant, but they make the point of making one of them nice and the other one vicious.
There's no illustration of this creature in Sandstorm, and I get the impression that they're supposed to be kinda dragony or otherwise lizard-like, but I couldn't help giving this dude a snake head. Snakes can have such jolly little faces.
Monday, 11 February 2019
The path to sainthood is a difficult one, requiring years of sacrifice, self-reflection and utter dedication to your holy path. Though sainthood is not the same as godhood, it does grant abilities to the saint that allow them to stay alive for longer to spread the word of their god.
"Saint" isn't a creature, really, but a template that can be added onto any PC after level 6. Feels like that's kinda early to get the holiness required to be a saint but whatever. It's kinda up to the DM's discretion whether you qualify for the template anyway, and it does essentially require you to sacrifice two levels of progression for the sake of power balance. But you do get a lot of abilities that are essentially free that make you really hard to kill, so there's that.
Monday, 4 February 2019
Much like certain angelic beings use truename magic, so do some devils. As one might imagine, the logokron devil's use of truemagic is meant to cause pain. Their long tongues are marked all over with magic symbols which are painful to look at, causing one to seize up and shake with insurmountable agony. Other devils are unaffected by this symbol, allowing the logokron to incapacitate enemies whilst bolstering the other soldiers in its army.
The know the true words of agony and wounding, and blending them with a person's name can cause that person to be forever tormented, long after the devil has left their sight.