Sunday, 15 February 2015
Renata Dramatata, Human Sorceress
The current campaign we're playing is an evil campaign. Though we've played campaigns where some of the players have had evil-aligned characters, the goals were always your fairly usual save the world heroic business. This is the first campaign we've played where we're terrible characters doing terrible thing.
The campaign is that we're initiates into an assassins' guild. It's meant to be a mission-based episodic thing rather than an outright full-blown story (for now? Maybe the DMs have something planned for later). There's definitely some Assassin's Creed and Dishonored vibe to it, especially the latter, since it takes place more in a Renaissance-y setting rather than an outright Medieval one. Our missions are supposed to have an investigative, social and stealthy element to it as we scope out our targets rather than just charging in and killing. Which is fairly unusual for a fairly hack and slashy game.
Needless to say, we goofed up pretty bad on our first mission (we were trying to kill a mob moss). Not enough reconnaissance coupled with bad rolls (several 1s came up when making especially important sneak attacks and subsequent attempts to escape). Let's hope the next one goes better.
Renata is an actress fallen on hard times. Maybe back in the day in some other city she was well-known, but her haughty attitude and desire to live the high life have left her a bit desperate for cash. Renata is designed to be an infiltrator rather than an outright killer (she's not going to get her hands and clothes bloody, ew), though still with a sociopathic bent. If assassins are going to kill someone, she may as well get in on the action. Sophisticated dinners and fancy clothes aren't just gonna buy themselves.
I also wanted to make a vaguely bardy character without actually making a bard. I wanted to focus on magically influencing others through enchantments and fooling others with illusions. I ended up going for the Rakshasa bloodline for Sorcerer, for bonuses to Bluff and bonus mind-reading.