Monday, 7 November 2011
Will O Wisp
Before being allowed out of the Hybsil's home forest, Buck is taken away, blindfolded. When released he finds himself in a dark glade, alone. It's night, and the trees, the bushes and the stream are all black and grey in the starlight. As he looks around, he finds himself surrounded by small lights, which bob around him with interest and as his panic swells, so do they.
Oy, sorry about being so late these past few weeks. Anyway, this is the reponse to the Buck poll for what test he should be put through before leaving (answer: test of courage).
The Will O Wisp is a creature of English folklore. They were little lights, like distant lanterns that would appear in swamps and maliciously lure lost travellers to dangerous terrain. Now we know that Will O Wisp is actually just swamp gas, which is just a combination of chemicals that sometimes becomes incandescent in swamps.
In D&D, they're still monsters though. They're pretty minor as things go, being able to do little more than go invisible, shock if you get close. But they're still tough to deal with, since they're pretty strong, invulnerable to most forms of magic, and are difficult to hit due to their size and luminous nature. They hang around dangerous or disorienting areas, because they feed on fear.