Monday, 25 February 2019
Saurosphinxes are one of the less intelligent sphinxes. They're not stupid, but merely have intelligence comparable to that of an average human. Regardless, they're one of the nicer examples of the sphinx-type monster. While they're still carnivorous beasts, they generally refrain from attacking humans, preferring to engage them in conversation instead. Some saurosphinxes have been known to approach universities and lesser schools to listen to any interesting lectures going on at the time.
The Monster Manual has four sphinxes in it (lady-head, dude-head, sheep-head and hawk-head), but Sandstorm, D&D's desert rules book, adds four more. The saurosphinx isn't the only reptilian one either, as it's immediately preceded by a crocodile-headed sphinx. Seems kinda redundant, but they make the point of making one of them nice and the other one vicious.
There's no illustration of this creature in Sandstorm, and I get the impression that they're supposed to be kinda dragony or otherwise lizard-like, but I couldn't help giving this dude a snake head. Snakes can have such jolly little faces.
Monday, 11 February 2019
The path to sainthood is a difficult one, requiring years of sacrifice, self-reflection and utter dedication to your holy path. Though sainthood is not the same as godhood, it does grant abilities to the saint that allow them to stay alive for longer to spread the word of their god.
"Saint" isn't a creature, really, but a template that can be added onto any PC after level 6. Feels like that's kinda early to get the holiness required to be a saint but whatever. It's kinda up to the DM's discretion whether you qualify for the template anyway, and it does essentially require you to sacrifice two levels of progression for the sake of power balance. But you do get a lot of abilities that are essentially free that make you really hard to kill, so there's that.
Monday, 4 February 2019
Much like certain angelic beings use truename magic, so do some devils. As one might imagine, the logokron devil's use of truemagic is meant to cause pain. Their long tongues are marked all over with magic symbols which are painful to look at, causing one to seize up and shake with insurmountable agony. Other devils are unaffected by this symbol, allowing the logokron to incapacitate enemies whilst bolstering the other soldiers in its army.
The know the true words of agony and wounding, and blending them with a person's name can cause that person to be forever tormented, long after the devil has left their sight.
Sunday, 13 January 2019
Elven hounds are the canine companions of the Good People. Used as guardians, assistants in the Hunts, mounts and friends, these green dogs are loyal servant to their masters. Even when transformed to look like a mortal dog, the elven hound always sports a greenish hue. Like other fairy creatures, the elven hound has a strong resistance to enchantments.
I spent a good while trying to decide how to draw this little fella, especially since I didn't want it to look too much like some of the other hounds I'd done. For a long while I kept messing about with something that looked like a borzoi, because if there's a dog that's going to belong to a fairy, it's gonna be the one that looks like a cloud / hornless unicorn.
But then I read something about how's there's a story saying that the darker fur on a corgi's back is supposed to be from the saddles pixies use to ride them, so here you go. So fierce, so dangerous.
Monday, 10 December 2018
I'm gonna cop to some influence here from the mushroom in Hollow Knight, but this also makes me think of the mushroom-people from the Dark Souls series, the way they travel in packs of children and adults. Also the design trope of a monster lumbering about with a bunch of weapons lodged in its hide is a real favourite of mine, the way it sort of tells a story, like - many have tried to kill this thing, but all have failed.
Monday, 3 December 2018
DUNGEONS & DRAWINGS VOL. 3
At long last! The third volume of Dungeons & Drawings can now be purchased online at our Etsy store:
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Ships globally from the UK. Packages to UK addresses are sent 1st class and should be expected next working day. International packages sent by international standard - see https://www.royalmail.com/personal/international-delivery/international-standard/ for details regarding delivery times.
Make offerings at the temples of the travel gods, hold onto your talismans, wear your shirt inside out and carry a hazel stick.
Don't got into the woods after dark.
Do not acknowledge cute little old ladies, beautiful women or lost children. Do not heed the weeping in the trees, or the laughter, or the cries for help. Do not follow the swaying of lanterns in the darkness. If your friend left the path, they are gone. That is not their voice you hear.
But most of all don't go into the woods after dark.
Monday, 26 November 2018
By many, goblins are considered less a race of small humanoid creatures and more a universal constant or a force of nature. Noisy, smelly, and worryingly numerous, they are a constant nuisance to any and all around them (though never catastrophically so). With nests across the multiverse, they have been likened to the common cold - in that what they lack in raw destructive power they easily make up for in hardiness and resilience to extermination (much to the chagrin of the more "cultured" civilisations who they revel in bothering).
I think my favourite goblins are Magic: the Gathering goblins, mainly due to the extent of their ineptitude (there's a running gag where goblin cards will do... like the opposite thing they ought to do - see Goblin Diplomats) and also their propensity for infighting and (*cough*) self-sacrifice. Plus, they're one of those creature types where you can easily flood the board with them, and my inner timmy lights up at the thought of swinging for lethal with 10,000+ goblins as facilitated by someone like Krenko.
Anyway! These goblins are inspired by Blanca's old 3d designs for goblins, which are slightly puggy, but also by the miniblin enemies from Wind Waker. I guess with the knobbly bits on their heads you might mistake them for some lesser devil or other, but from a folkloric perspective I think goblins/imps/bugbears/devils are all cut from kind of the same cloth, so I don't really mind.
Monday, 19 November 2018
Storm elementals are pretty much perky air elementals. They may be slower, but they pack quite a bit of zap, especially when you get to the bigger ones of the bunch. The little fellas can be pretty useful as a summoned ally, since their attacks actually deal sonic and electric damage at the same time. If one bit of hurt can't get through, the other one probably will.
They may well be the reason why airplanes and such never quite took off in fantasy worlds. Magical airships maybe have some kinda magical protection against storm elementals coming along and puncturing their balloons.
I like to think of these guys hanging around blue dragons, thunderbirds and the other big electric beasties of the sky, just hanging around them like remora on a shark.
Monday, 12 November 2018
Of all the aberrations that have squirmed their way from outside time and space onto the material plane, there are none quite like the Mimic. It is certainly not the greatest of them, nor the most powerful (either in raw strength or intellect). Yet it is (at least to the average adventurer) one of the most feared, and rightly so.
The thing that sets Mimics apart from most of their alien brethren is that most aberrations come into our world with little to no understanding of it; or, if they do comprehend our ways, they simply do not care. Creatures like the Gibbering Mouther, the Grick, or the Choker - these fiends hunt, kill and feed almost mindlessly, making full use of their evolved weaponry but without the slightest concern for the humanity that fears them.
The Mimic, however, is more insidious. It has learned the habits of humans - particularly the foolhardy breed known as "adventurers", who are fond of going out into the world in groups of only five or six - and is capable of... well, mimicking any object that might serve to disguise itself until prey draws close, ensuring a quick death to any who fall into its trap.
Some have claimed that the Mimic is like any other camouflaged animal - that its transformations are merely opportunistic, dumb imitations of form simply to hide from prey. But seasoned hunters swear differently; that within each Mimic's actions there lurks a streak of genuine malevolence, or, even worse, dark humour. What's more, survivors of one Mimic attack will often become obsessed by the threat of another - every pot, chest and chair becomes a potential threat that must be investigated thoroughly. More than a few such adventurers have descended into madness.
This one's inspired by the various breeds of octopus that can alter the colour of their skin (as well as - seemingly - its very texture) to more effectively camouflage themselves. There's a specific breed known as the Mimic Octopus that adds another layer to this subterfuge by actively pretending to be other creatures - poisonous sea snakes, flatfish and lionfish to name a few examples - in order to scare off predators.
I spent a while trying to grade the transition from tentacles into wood so that it was sufficiently smooth. I'm not sure if I like it 100% but I at least enjoy looking at it for the colours right now! For some reason I really like using blues and purples for wood.
Monday, 5 November 2018
Honestly there isn't that much difference between the two types of ghosties. Except maybe that spectral mages are a bit more consistent as poltergeists since they don't have to take breaks between levitation spells.
Mostly I like the idea of a wizard spending just, like, ages trying to figure out the elixir of life, or how to become a lich or worm that walks, only for them to accidentally blow themselves up and become a ghost.
Tuesday, 30 October 2018
There is, they say, no beast that will quicker dispel the illusion of dragons as creatures of nobility as the Wyvern. Like a gangly, embarrassing cousin they are rarely acknowledged by the "true" breeds, yet they are far more numerous, which speaks, perhaps, to their pigeon-like success at populating the world.
Compared to the average Chromatic, the Wyvern is a stunted, bony parody of a dragon. Its body is barely larger than an elephant, its intelligence subhuman. Its scales range from mottled brown, through half-formed greens to pale, sandy yellows and whites, depending on its surroundings - the idea of camouflage is anathema to full-blooded dragons, but Wyverns will take their advantages wherever they can get them. Finally, and most markedly, Wyverns at some point deviated from their greater kin in the loss of their draconic forelimbs. This seems not to have affected them much, however, as they continue to scramble about deftly using their wings.
Wyverns are great! This was fun to draw. I hope you like it!